Of comics and cars
Still working on the idea of developing a comic based on the characters from "Honest, the Martian Ate Your Dog" 🙂 There were a few things that I needed to put together first though – for one thing, I wanted a landscape which reflected the turmoil and the destruction of the bygone eras. This was fairly easy to do.
Then I needed a hover car. I created one by modifying an existing model of a sports car and while I did like it, it didn’t have quite the futuristic look that I would have liked. Then I found another model which provided just the look I wanted but it had some other issues with how the final setting looked. A few tweaks and changes later, that too was fixed.
I thought I was ready for my final test render before I introduced my characters but that was where I hit the biggest snag of all :p And it was something rather simple as well – the road. I have two of my test renders further below (one showing the sportscar hovercar and the other one the later version I used) and if you look at the yellow hovercar picture, you will notice that the road is really smooth. I didn’t like that. Besides that, it wasn’t really following the contour of the land, which was rather tumultuous 🙂 This was because I wasn’t sure how to do the road in 3D.
I’d first tried a road which was a modeled object but it would not (as I mentioned above) fit to the contour of the land. Not only that, in some places, the road would actually be several feet above the land – though I’m not really sure if you can see that in the image :p I spent several days trying out different techniques to get the road to lie on the land instead of under it or above it or through it and finally, met with success today. The second hovercar shows the results.
So, onwards and upwards! Next, my adventures with creating characters 🙂